Server down, migration in progress

Hello!

I’ve arranged to clone the hard drive of the current server to speed up the migration process (from a few days to a few hours), the downside being that the server must remain off during the cloning process.
The website should be back up tonight or tomorrow.

Cheers!

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Some fixes and some moving

Hello!

Just to let you guys know about some bug fixes and some huge news. But let’s get those fixes out of the way first:

- Fixed issue where, after a name change, player name wouldn’t update.
- Fixed issue with updating clan roster and clan statistics.

Now that this is out of the way, on to the great news:

We are getting a new server!
To keep up with the overwhelming demand, I decided to take a step further and rent a server that’s quite literally twice as powerful as the current one. For those interested in the tech specs:

2x Intel Xeon Quad-Core (Yep, two processors)
16GB of RAM
2x 500GB HDDs (Those signature images take up an unholy amount of space)

Current one has an AMD Phenom(tm) II X4 965 quad-core processor, 8GB of RAM and one 500GB HDD, so it’s a significant step up.
It will take a few days to set everything up on the new server, meanwhile the site will stay online on the current one.

Hopefully this server will be able to keep up with the demand!

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We’re under a new DDoS attack

Unfortunately the last attack wasn’t enough for whoever is striking, so we’re under a new DDoS attack. Access to the website is currently intermittent.

Screen Shot 2013-03-30 at 7.15.19 PM

Right now I’m in contact with CloudFlare to see this through, hopefully things will stabilize within a few hours!

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World of Tanks vs. War Thunder

So a few months ago a new game came to the spotlight, taking many WoT players and WoT Youtubers, including KrebsCOHO, Jingles and Nethervvoid. I didn’t really know what was about War Thunder that so many people were starting to drift to it. A few nights ago I decided to play it and I finally understood what sets it apart from World of Tanks.

One important thing to note: War Thunder is nothing like World of Tanks. It’s like comparing basketball to chess. On War Thunder, you select a number of planes to enter a battle, and select one to start off with. The game gives you a series of objectives which can lead to your victory. Once you’re shot down, you can hop on the next aircraft and start flying right away. The game is fast paced, intense and filled with action from the first moment you get into the battle until the very end.

On World of Tanks, most of the times the outcome of the entire game is decided on the first 2 minutes. More specifically, who goes where. It’s a single game, 10 to 15 minutes in length, and very slow paced. Once you’re dead, that’s it. You can either quit to your garage and get into a new battle or watch your teammates most likely fail spectacularly.

War Thunder keeps you active for a long time, giving you plenty of opportunities to contribute to your team even if you screwed up previously. World of Tanks gives you one chance and that’s it. Once you’re dead, you’re out. One screw up loses the match. It’s a perfectionist and strategic game where every move has to be coldly calculated in order to increase your chances of victory, and one simple mistake or dumb luck (read: ammo rack) from the enemy is enough to seal the fate of the match.

On War Thunder, you’re freely flying through the world, allowing for a wide range of maneuvers. On World of Tanks, you’re confined to your tank’s capabilities and to the terrain, making predetermined paths that you know you will follow when you are on those maps with those tanks.

On War Thunder, a tier 1 plane is capable of punching holes and bringing down a plane of much higher tier. On World of Tanks, you must adjust your playing style based on the match tier you’re on. A Tier 5 Heavy Tank on a Tier 7 match filled with other Heavy Tanks must usually find some way (sometimes impossible) to flank in order to do damage, or seek the lower tier enemies to finish off, which, depending on the side of the map you chose to go to at the start of the match, might be all the way on the opposite side, leaving you stuck with tanks much bigger than you.

In the end, who is better? No one, really. It depends on whether you’re a basketball guy or a chess guy. World of Tanks is a far more technical and strategical game, but that’s its curse as well as its blessing.

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WoTLabs has been hit by a DDoS attack

Earlier today the website ground to a halt. After several hours, e-mail exchanges, international phone calls (thank god for Skype) and head scratching, together with my server managers we came to find out that there has been a massive DDoS attack targeted at WoTLabs.

The intense flood of useless requests kept the server busy, thus denying real users access to the site. Unfortunately a DDoS is something that is not easily prevented, it’s cheap to launch and very, very hard to stop. I’ve joined forces with CloudFlare to use their technology to help mitigate the effects of future attacks.

I’d like to thank everyone at ServerPronto who helped me and put up with my awful mood throughout the day, you people are awesome.

If you’d like to help, please consider donating. All the money raised goes to improving the server hardware in order to provide an even better service!

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[NOTICE] Site will be offline for a short while

Hello!

I’m switching web servers for a lighter, faster one. The website will be down for a while until I finish configuring everything up.

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WoTLabs gets a brand new server

Thanks to everyone who donated, I was able to rent a second dedicated server to share the load with the main server, this should give the website a very healthy speed boost!
The new server is now running the automatic stat update scripts, which due to the sheer number of players registered on the website for all servers, will be running pretty much around the clock.

Again, many thanks to everyone who donated and helped me offer a better service!

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